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Prototype étudiant : XVII, une application ...révolutionnaire

Prototype étudiant : XVII, une application …révolutionnaire


Prenez un peu d’Assassin Creed Unity, rajoutez une application de tourisme classique, rajoutez une pincée de créativité (voir plus) et vous obtenez XVII. XVII est un jeu smartphone en réalité augmentée se déroulant à la Révolution Française. A travers des dizaines de missions géolocalisées palpitantes, le joueur explore des lieux ...
Prototype étudiant d'Espace Numérique de Travail collaboratif et participatif : Wonderflow

Prototype étudiant d’Espace Numérique de Travail collaboratif et participatif : Wonderflow


Application de gestion de projets tournée vers une nouvelle forme d’expérience utilisateur, Wonderflow propose une solution à une problématique double : celle de la communication au sein d’une équipe de travail, celle plus globale, d’une meilleure gestion de l’image véhiculée par une entreprise auprès de ses partenaires comme de ses ...
Prototype étudiant de valorisation culturelle pour le Musée Rodin

Prototype étudiant de valorisation culturelle pour le Musée Rodin


La création de ce dispositif vise à proposer au visiteur un parcours favorisant l’accès à l’information dans le Musée Rodin. Tout au long de la visite, les curieux pourront découvrir, au travers de plusieurs bornes tactiles et d’une vitrine tactile intelligente, de nombreux renseignements sur Auguste Rodin et sa pratique, permettant ainsi ...
Prototype étudiant de livre enrichi : Holly

Prototype étudiant de livre enrichi : Holly


Au fil des continents, Holly naviguant d'histoire en histoire vous achemine vers des cultures et pays jusqu'à présent inexplorés ou méconnus des enfants. Quelques éléments linguistiques et autres distinctions graphiques permettront d'appréhender leurs coutumes et traditions. La carte du monde, et ses animaux à l'effigie des pays, permet de s'imprégner ...
Prototype étudiant de vêtement connecté : GRIZZ

Prototype étudiant de vêtement connecté : GRIZZ


Le textile est un matériau que nous côtoyons tous les jours. Il nous accompagne au quotidien lorsque nous nous habillons, asseyons dans le train ou sur un canapé ou même lorsque nous dormons. Pourtant, bien que de nombreuses recherches soient en cours pour améliorer ce matériau afin de le rendre ...
Prototype étudiant de plateforme musicale complète : Muzin

Prototype étudiant de plateforme musicale complète : Muzin


Muzin est une plateforme musicale communautaire au service du monde de la musique (groupes amateurs, salles de concerts, bars, labels, créatifs…). Le manque de communication entre les bars ou les salles de concert, et les musiciens, est à l’origine de la création de cette plateforme. Les besoins, dans l’univers de ...
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Student ebook prototype : Guidebook of the Moon

Student ebook prototype : Guidebook of the Moon

The market of travel guidebooks has to be constantly updated to keep its data correct year after year. It is also an interesting market for the digital technology, in terms of enriched content as well as appropriation and personalization by its users. Our group, made of four students of the master CEN (Création et Édition ...
The stakes of virtual reality

The stakes of virtual reality

What looks like science-fiction yesterday, as total immersion in a video game, is today accessible through the advanced technologies in virtual reality. The interest from the enterprises for this field has been added to the one from the general public and many usings along as many prototypes appear. The dawn of a new technology We ...
Wearable techs: smart textiles for a better quality of life?

Wearable techs: smart textiles for a better quality of life?

Wearable techs, what is it? By "wearable tech" we mean all technologies that can be worn as clothing or accessories, and whose best known example is surely the Google Glass (augmented reality glasses). This phenomenon, and especially that what has a connection with smart textiles, has greatly democratized and arouses increasing attention from the media. ...
The Web 3.0 is already heading toward its semantic revolution

The Web 3.0 is already heading toward its semantic revolution

Everyone’s mouth is full, these days, with the Web 2.0. Dynamic, interactive, social, it has basically become some sort embodiment of a new and hip lifestyle. But while everyone is busy making a fuss about something that’s already old news, computer scientists are already thinking up the Web’s newest version. And its use of semantics ...
Student prototype  : Six Feet Away

Student prototype : Six Feet Away

Six Feet Away is a mobile application, impelled by the NFC (Near Field Communication), which spotted nearby people with shared interests. The NFC The innovation brought by Sex Feet Away, compared with major players like Facebook, Foursquare or BonjourBonjour, stands in the integration of the NFC. The Near Field Communication is a short-range wireless communication technology (up to ...
Chinese social media

Chinese social media

Over the last few years, China has popularized the use of the Internet. The number of Chinese Internet users is the highest in the world. According to a CNNIC study (China Internet Network Information Center), in 2011, China has 500 million internet users. 235 millions are social media users and 148 millions are bloggers. In ...
Brands and Social Networking: What’s at stake in going viral?

Brands and Social Networking: What’s at stake in going viral?

These days, traditional mass media like television, cinema, newspapers and radio have lost their selling power, due to unilateral communication. But with the arrival of Web 2.0, communication has evolved and no longer is driven on a one-to-many model, but many-to-many model. Social media has therefore become a recent and inescapable means of communication. Certain ...
Technological Innovations: Picking up on and interacting with information

Technological Innovations: Picking up on and interacting with information

Obtaining and interacting with information has always been at the centre of humanity. We have always sought to innovate and improve these interactions by creating linking devices such as switches or remote controls. In seeking a more natural interaction with machines, we have expanded to the creation of devices, such as the mouse which allowed ...
Bernard Werber at the Cube = Future!

Bernard Werber at the Cube = Future!

The Cube (a cultural room dedicated to digital creation) has invited Bernard Werber, the author of successful science fiction books, to the conference "Meet the Future" this Wednesday, November 17. This event, broadcasted live over the Internet, invited users to participate by asking questions as if they were in the game. The topics discussed were ...
ARTE: television in the era of crossmedia

ARTE: television in the era of crossmedia

Since its creation, European cultural TV channel ARTE is an image of quality, innovation and culture. It was created in order to allow the cultural collaboration between the French and Germans. It stands as a unique phenomenon in the global media landscape. ARTE has successfully adapted its high value content distributed on the air to the ...
Nokia and Apple: Two sides of the same coin

Nokia and Apple: Two sides of the same coin

In the past years, mobile telephones have evolved at a dazzling speed. The union of different technologies has enabled mobile phones to perform more complex tasks: we have advanced from oral communication and SMS to Conventional Multimedia messages (MMS), email messages, web browsing, GPS, photography and video, among others.
Futur TV

Futur TV

From TF1 to Arte, traditional French media in both the private and public sector, have come to understand the astonishing impact of the Internet and broadband on the viewer. Against this backdrop, they suggest new uses which rely on a more non-linear diffusion and multi-supports.